Browsing by Author "Ivanov, Alexander"
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Item Open Access EvoIsland: An Island-Inspired Spatial User Interface Framework for Interactive Evolutionary Systems(2020-11-03) Ivanov, Alexander; Jacob, Christian P.; Willett, Wesley J.; Maurer, Frank; Ruhe, GuentherWe present EvoIsland, a scalable interactive evolutionary user interface framework inspired by the spatially isolated land masses seen on Earth. Our generalizable interaction system encourages creators to explore a wide range of design possibilities through the combination, separation, and rearrangement of hexagonal tiles. As these tiles are grouped into island-like clusters, localized populations of designs form through an underlying evolutionary system. The interactions that take place within EvoIsland provide content creators with new ways to shape evolutionary populations suited for displaying, assessing, and manipulating systems that produce a wide range of solutions with visual phenotype outputs.Item Open Access EvoIsland: Interactive Evolution via an Island-Inspired Spatial User Interface Framework(2022-04-14) Ivanov, Alexander; Willett, Wesley; Jacob, ChristianWe present EvoIsland, a scalable interactive evolutionary user interface framework inspired by the spatially isolated land masses seen on Earth. Our generalizable interaction system encourages creators to spatially explore a wide range of design possibilities through the combination, separation, and rearrangement of hexagonal tiles on a grid. As these tiles are grouped into island-like clusters, localized populations of designs form through an underlying evolutionary system. The interactions that take place within EvoIsland provide content creators with new ways to shape, display and assess populations in evolutionary systems that produce a wide range of solutions with visual phenotype outputs.Item Open Access Exploration & Anthropomorphism in Immersive Unit Visualizations(ACM: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018-04-20) Ivanov, Alexander; Danyluk, Kurtis Thorvald; Willett, WesleyWe report on an initial examination of the potential of immersive unit visualizations in virtual reality, showing how these visualizations can help viewers examine data at multiple scales and support affective, personal experiences with data. We outline unique opportunities for unit visualizations in virtual reality, including support for (1) dynamic scale transitions, (2) immersive exploration, and (3) anthropomorphic interactions. We then demonstrate a prototype system and discuss the potential for virtual reality visualization to support personal interactions with data.Item Open Access One Week in the Future: Previs Design Futuring for HCI Research(ACM, 2022-03-10) Ivanov, Alexander; Au Yeung, Tim; Blair, Kathryn; Danyluk, Kurtis; Freeman, Georgina; Friedel, Marcus; Hull, Carmen; Hung, Michael; Pratte, Sydney; Willett, WesleyWe explore the use of cinematic “pre-visualization” (previs) techniques as a rapid ideation and design futuring method for human computer interaction (HCI) research. Previs approaches, which are widely used in animation and film production, use digital design tools to create medium-fidelity videos that capture richer interaction, motion, and context than sketches or static illustrations. When used as a design futuring method, previs can facilitate rapid, iterative discussions that reveal tensions, challenges, and opportunities for new research. We performed eight one-week design futuring sprints, in which individual HCI researchers collaborated with a lead designer to produce concept sketches, storyboards, and videos that examined future applications of their research. From these experiences, we identify recurring themes and challenges and present a One Week Futuring Workbook that other researchers can use to guide their own futuring sprints. We also highlight how variations of our approach could support other speculative design practices.