Browsing by Author "Parker, James"
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Item Open Access A Physiological Feedback Controlled Exercise Video Game(2012-10-25) Baradoy, Graham; Katz, Larry; Parker, JamesPurpose: This thesis presents a proof-of-concept for the use of physiological feedback in active video games to control the heart rate of players. Rationale: Physiological feedback controls can be used to increase or decrease the physical demands of an active video game presented to the user. We introduce DanceBeat, a physiological feedback controlled active video game, designed with the intent to control players’ heart rates. Methods: A repeated measures crossover study was performed (n=23). Participants were exposed to two bouts of DanceBeat with target HRR zones corresponding to light and moderate intensity exercise. Results: The Light level kept participants within target zone 87(18)% of the time whereas the Moderate level kept participants in the zone 76(21)% of the time. The 95% confidence interval for mean HRR for both levels fell within the respective target zones. Significance: DanceBeat has the potential to be an entertaining and effective form of exercise.Item Open Access EVALUATING CLASSIFIER COMBINATION USING SIMULATED CLASSIFIERS(2000-10-25) Parker, JamesThe use of standard data sets with known properties is standard practice for the evaluation of composite classifiers. However, because the properties of the original test data cannot be specified in advance, it is difficult to conduct controlled tests on classifier combination methods. In these cases it is common to use simulated data, but a standard means for doing this has not evolved. Confusion matrices can also be used to create simulated classifiers having similar properties to the original and, by generating specific confusion matrices and basing a set of simulated classifiers on these, test suites can be designed that have pre-determined properties. This simulation allows controlled testing of classifier combination techniques. Such a scheme is described and evaluated using known combination methods and standard data sets, both to confirm the simulation and to demonstrate its flexibility.Item Open Access Third Space: An interactive exploration of mixed realities(2022-09) Shahab, Parnia; Leblanc, Jean-Rene; Wines, James; Parker, James; Kloetzel, MelanieLiving in my hometown Tehran, Iran, and moving to an entirely new city, Calgary, Canada, helped me realize the relationship between my body, cultural/physical space, and place (context) more vividly. Experiencing physical/cultural dislocation, living in in-between spaces (real/virtual), and moving through the process of reformation of identity in the new environment has led me to conduct this research-creation. In this research, I investigate how bodies perceive physical/social spaces, how the context (place) shapes this perception, and how Augmented reality-as a digital interactive technology- helps study, embody, and share the experience of displacement through an interactive play between the artist and users. Adopting newer interdisciplinary approaches for the structure of art practices brings former perspectives to a more contemporary level. I use research-creation as the main methodology and augmented reality as the primary method to analyze the factors of the context and the embodied experiences. In the following chapters, I discuss theoretical frameworks that define the relationship between body, space, and place in displacement. Further, I study the mixed environments and new supporting technologies such as Augmented Reality as a suitable platform for this research and present my own artwork, “Floating Bodies A.R. App” as an example to answer my central research question: How can the use of augmented reality help us attend to the embodied experience of displacement?