Browsing by Author "Seyed, Alemayehu"
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Item Open Access Entrepreneurial Thinking In The Design of Ubiquitous Computing(2019-09-16) Seyed, Alemayehu; Maurer, Frank; Tang, Anthony Hoi Tin; Yang, Xing Dong; Saunders, Chad W.From the smart assistant in a home providing the daily news, to the smart-glasses that notify you about your next meeting, Ubiquitous computing has arrived and is here to stay. However, despite our inherent dependence on ubiquitous technologies, a number of challenges still remain, such as how do we seamlessly interact with these environments using our everyday devices, to how do we provide them with context for interactions with ourselves and our data. My dissertation work is concerned with (1) overcoming challenges in how Ubiquitous environments are designed and how we interact with them using our everyday devices, (2) if and how we can redesign these devices to better fit their context of use in these environments, and (3) how can we enable designers and novices to contribute to the field of Ubiquitous computing environments. Moving beyond the research work for this dissertation, I also provide entrepreneurial reflections in each of the aforementioned areas, where I describe my journey and key lessons learned from working in a startup to co-founding multiple startups.Item Open Access Examining User Experience in Multi-Display Environments(2013-05-01) Seyed, Alemayehu; Maurer, Frank; Costa Sousa, MárioWith a large number of interactive displays and devices available for users today, multi-display environments are becoming both increasingly common and complex. This complexity also has an effect on a fundamental interaction that users frequently perform in multi-display environments – transferring content. The devices and displays in a multi-display environment – such as digital tabletops, tablets, and high resolution wall displays – now allow users to transfer content in a variety of different combinations. A review of existing research literature revealed that many of the interactions designed for transferring content in multi-display environments were created by system designers and were not necessarily interactions that users would find usable in real-world multi-display environments. From a user experience perspective, these interactions in multi-display environments require a focus on users, whose real-world experiences and perceptions play a significant role in the interactions themselves. This thesis presents research that identifies better interaction design for multi-display environments. This is accomplished by performing an elicitation study to determine the interactions that users are both comfortable with and prefer for transferring content in a multi-display environment. The result is a set of interaction metaphors and guidelines for user experience professionals to draw upon when creating new gestures and interactions for transferring content in multi-display environments.