Browsing by Author "Sheehan, Dwayne Patrick"
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- ItemOpen AccessInvestigating 24-Hour Movement Behaviours of Children and Youth Attending Summer Camps(2018-09-19) Grewal, Eshleen Kaur; Doyle-Baker, Patricia Katherine; McDonough, Meghan H.; Copeland, Jennifer L.; Sheehan, Dwayne PatrickThe KiSS UC study (n=224) measured all four movement behaviours from the Canadian 24-Hour Movement Guidelines: light physical activity (LPA), moderate-to-vigorous physical activity (MVPA), sleep, and sedentary behaviour (SB). The study objectives were to determine the: 1) proportion of participants meeting those guidelines, 2) factors associated with meeting the guidelines (sex, age, camp type, ethnicity, number of other children in the household, parent education), and 3) out-of-camp activities engaged in. Garmin vivofits measured LPA and sleep; Garmin heart rate monitors and Actihearts measured MVPA; SB and out-of-camp activities were assessed using questionnaires (CAPL, CPAQ, respectively). A large proportion of participants met the LPA (88%), MVPA (100%), sleep (65%), and SB (78%) guidelines. Age, parent education, sex, and number of other children in the household were significant predictors for sleep and SB. In summary, summer camps may be a setting where each of the Canadian 24-Hour Movement Guidelines can be met.
- ItemOpen AccessThe Relationship Between Cohesion, Collective Efficacy, Communication and Performance Outcomes in Youth Team Sports(2019-09-20) Yasuda, Yuto; Paskevich, David M.; Dorsch, Kim D.; McDonough, Meghan H.; Sheehan, Dwayne PatrickOne of the foremost challenges for coaches and applied sport psychologists working with teams is enhancing group functioning to maximize team performance. Group dynamics theorists and practitioners have consistently highlighted the importance of a number of group variables (communication, cohesion, and collective efficacy) which are positively associated with team success, and as a result could be a target for group interventions. To develop more effective interventions when working with sports teams, the relationships between communication, cohesion, collective efficacy and performance outcome should be examined. Thus, the purpose of this research is to examine the relationships between communication, cohesion, collective efficacy, and performance outcome in competitive youth sport soccer teams. The participants were competitive youth soccer players in Calgary Minor Soccer Association in Calgary, Canada. A cross-sectional study conducted at the end of a season measured communication, cohesion, collective efficacy, and performance outcome. Based on structural equation modelling, communication was marginally significant and positively related to cohesion. Also, cohesion was positively related to collective efficacy, which in turn, led to higher performance outcome. Also, communication was negatively related to performance outcome. Cohesion had an indirect effect on performance outcome. Therefore, the model proposed in this study was partially verified. That is, communication (behaviour in a team), team cohesion, situation-specific team confidence, and performance outcome were linearly related. Also, it is possible that the strong relationship between communication and performance outcome was due to multicollinearity. For team building interventions to enhance performance in team sports, communication should be considered with caution as communication was positively related to cohesion, but negatively related to performance outcome.
- ItemOpen AccessThe impact of a six week exergaming curriculum on balance with pre adolescent school children(2011) Sheehan, Dwayne Patrick; Katz, Larry
- ItemOpen AccessUsing Active Video Games to Improve Physical Literacy Levels in Older Adults: A Mixed-Methods Approach(2020-10-02) Campelo, Alexandre Monte; Katz, Larry; Sheehan, Dwayne Patrick; Schneider, Kathryn J.; Parker, James R.; Hall, Nathan D.; Sieppert, Jackie D.The concept of physical literacy has become widely adopted in the past few decades into education, sport, and recreation to support active and healthy lifestyles. Concomitantly, the advancement of technologies, especially those in wearable activity trackers and active video games, has allowed mind-body integrated physical activity, preventing sedentary lifestyles. The implications of technologies to physical literacy seem promising, however, they have been mostly explored in children and youth populations. This thesis explores, in six chapters, the use of active video games in a structured exercise program for older adults in order to improve their physical literacy. The first chapter introduces the thesis topics, the research questions that this thesis seeks to answer. Chapter two presents the relevant literature on the benefits and challenges of using active video games for physical activity promotion, functional skills maintenance, injury, and chronic diseases prevention in the elderly. Based on the literature background, chapter three presents an ecological model to implement active video games as part of exercise programs to improve older adults’ physical literacy. In order to understand the effects of active video game training on older adults’ physical literacy, chapter four presents a randomized controlled trial conducted with community-dwelling older adults. From a total of 40 participants who completed the trial, 15 were selected to provide their perceptions of using technologies to engage in physical activity, which was addressed in chapter five. The mixed-method analysis demonstrated the feasibility of using technologies to improve older adults’ physical literacy, and chapter six summarizes the overall results, limitations, and recommendations for researchers, healthcare providers, policymakers, and technology designers.