Browsing by Author "Sun, Yibo"
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Item Open Access Come Together: Places for Lightweight Meetings (The Video)(2010-10-05T16:17:22Z) Sun, Yibo; Greenberg, SaulThis video illustrates Come Together, a groupware system that supports the rapid creation of lightweight places for on-going meetings between distance and time-separated people. The video illustrates how Come Together represents both people and their things as media items, which can be quickly brought together to form an ad hoc place. Places, which are persistent, can be presented in a variety of forms (e.g., as a stand-alone window, or as an element in a sidebar), with interaction mechanisms that let a person quickly adjust the degree of awareness he or she wishes to maintain of the place and its contents. A console collects all people, artifacts, and places, where these components can be used to rapidly compose the meeting place. Privacy settings adjust how non-members can see and enter a place.Item Open Access Groupware places for lightweight meetings(2010) Sun, Yibo; Greenberg, SaulItem Open Access Places for Lightweight Group Meetings: The Design of Come Together(2010-05-17T15:43:42Z) Sun, Yibo; Greenberg, SaulLightweight group meetings are opportunistic, ad hoc, or lightly planned gatherings characterized by the informal nature of their members and their tasks. Critically, they must be very easy to set up and maintain over time. We contribute the design of a system called Come Together, which supports lightweight, persistent meetings between distance-separated people. Its design is theoretically motivated by the Locales Framework, with features derived from the best of Instant Messengers and the Community Bar. The main motivation is that that any action must be simple and fast to do if it is to support lightweight group meetings. In particular, Come Together represents both people and their things as media items, which can be quickly brought together to form an ad hoc place. Places, which are persistent, can be presented in a variety of forms (e.g., as a stand-alone window, or as an element in a sidebar), with interaction mechanisms that let a person quickly adjust the degree of awareness he or she wishes to maintain of the place and its contents. A console collects all people, artifacts, and places in a manner akin to buddy lists, where these components can be used to rapidly compose the meeting place.