Browsing by Author "Vi, Steven"
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- ItemOpen AccessExploring User Experience Guidelines for Designing HMD Extended Reality Applications(2020-04-24) Vi, Steven; Maurer, Frank; Oehlberg, Lora A.; Wong, NelsonWith the rise of Extended Reality (XR) technologies, such as head mounted displays (HMD) for Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR), designers are presented with many unique challenges and opportunities when creating applications. Publications can be found from research and industry that offer insights and ideas surrounding user experience (UX) for XR applications. However, these publications often vary in format and content. Based on a thorough analysis of 68 different resources from research, industry, and 2D design, we present a set of eleven UX guidelines for designing XR applications. Our work serves as a reference to the literature for understanding what others have tried and discovered and provides an integrated set of guidelines. Furthermore, we explore how our work can be utilized by conducting a case study where we used our guidelines throughout the development of an XR application. More specifically, in collaboration with the Alberta Electric System Operators (AESO), we developed an HMD XR app that explores how information from their current control room can be replicated and reimagined in a virtual environment. Based on our experience, we use the knowledge gained to reflect on the guidelines and suggest areas for future research. We see our work as a starting point to better understand how to create and design usable HMD XR applications.
- ItemOpen AccessMapping the Current Understanding of Text Input within Virtual and Augmented Reality Environments(University of Calgary, 2018-09-26) Vi, StevenText input is a vital part of how people interact with technology. With the emergence of augmented and virtual reality platforms, we see the adoption of new interaction devices and techniques that move away from traditional tools such as the keyboard and mouse. With the technology being new, we found that there are no clear standards on how to deal with text input. In this study, we used a systematic method to map and classify relevant literature on this topic. We also looked into how text input is handled in current AR/VR applications as well as the alternatives that are available in the current market. The results give an overview of the existing work on this topic and identify gaps for future research.