Abstract
Current methods in non-photorealistic graphics can place a heavy
amount of focus on the algorithm, as opposed to the artist. In this paper, we
analyze these trends, and present a conceptual framework for putting control
back in the hands of the artist. Combining ideas from non-photorealistic
graphics and artificial intelligence, we present new methods of supporting
alternative artistic styles. Details of our implementation of this model are
described, as well as methods for interaction. Finally, we create a simulation
under this framework, and show preliminary results.
Notes
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca