Abstract
We introduce methods for applying two-dimensional distortions in a
manner that allows us to create three-dimensional variations of stroke-based
models and 3D polygonal meshes. These variations can be achieved
interactively, supporting the creation of expressive variations of a given 3D
model or of strokes generated from it. In order to allow for a seamless
integration into existing systems and to enable additional processing of both
strokes and meshes, a pipeline approach is taken in both cases. In addition,
we discuss the interaction possibilities arising from the interplay between
the model orientation and the strokes or the geometry. Finally, to
demonstrate the usability of the proposed methods we suggest several
application domains.
Notes
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