Abstract
In this paper we present a method for applying 2D textures onto composite
and articulated objects defined by implicit functions. The method generates
a particle system associated with the gradient vector field of an implicit
function which acquires texture coordinates at a support surface. By
extending this method to composite objects, an implicit surface may change
its shape in time, while maintaining texture consistency. This approach
prevents the appearance of undesirable effects such as ghosting and artifacts
at the blending parts of an implicit object.
Notes
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