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TEXTURING COMPOSITE DEFORMABLE IMPLICIT OBJECTS

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Author
Zonenschein, Ruben
Gomes, Jonas
Velho, Luiz
DeFigueiredo, Luiz Henrique
Tigges, Mark
Wyvill, Brian
Accessioned
2008-02-27T22:48:29Z
Available
2008-02-27T22:48:29Z
Computerscience
1999-05-27
Issued
1998-03-01
Subject
Computer Science
Type
unknown
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Abstract
In this paper we present a method for applying 2D textures onto composite and articulated objects defined by implicit functions. The method generates a particle system associated with the gradient vector field of an implicit function which acquires texture coordinates at a support surface. By extending this method to composite objects, an implicit surface may change its shape in time, while maintaining texture consistency. This approach prevents the appearance of undesirable effects such as ghosting and artifacts at the blending parts of an implicit object.
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We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca
Corporate
University of Calgary
Faculty
Science
Doi
http://dx.doi.org/10.11575/PRISM/31245
Uri
http://hdl.handle.net/1880/46253
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