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DISTRIBUTED FORCE-BASED THINNING AND A GENERAL DISTRIBUTION METHOD

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Author
Molaro, D.
Parker, J.R.
Jennings, C.
Accessioned
2008-05-08T18:41:03Z
Available
2008-05-08T18:41:03Z
Computerscience
1999-05-27
Issued
1993-02-01
Subject
Computer Science
Type
unknown
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Abstract
A recently developed thinning algorithm, based on computing repulsive `forces' acting on each object pixel, produces nice skeletons, but involves some very intensive computations. As a result, the method takes a long time to thin any real image, when compared against other existing methods. It can be made practical by distributing the computation across a network of workstations. This has applications to other computationally difficult image processing and vision algorithms, and has been generalized and made relatively simple to do.
Notes
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca
Corporate
University of Calgary
Faculty
Science
Doi
http://dx.doi.org/10.11575/PRISM/30937
Uri
http://hdl.handle.net/1880/46425
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