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|Title:||DISTRIBUTED FORCE-BASED THINNING AND A GENERAL DISTRIBUTION METHOD|
|Abstract:||A recently developed thinning algorithm, based on computing repulsive `forces' acting on each object pixel, produces nice skeletons, but involves some very intensive computations. As a result, the method takes a long time to thin any real image, when compared against other existing methods. It can be made practical by distributing the computation across a network of workstations. This has applications to other computationally difficult image processing and vision algorithms, and has been generalized and made relatively simple to do.|
|Appears in Collections:||Parker, James |
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