Flying Frustum: A Spatial Interface for Enhancing Human- UAV Awareness
Date
2015-06-09
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Abstract
We present Flying Frustum, a 3D spatial interface that
enables control of semi-autonomous UAVs (Unmanned
Aerial Vehicles) using pen interaction on a physical model
of the terrain, and that spatially situates the information
streaming from the UAVs onto the physical model. Our
interface is based on a 3D printout of the terrain, which
allows the operator to enter goals and paths to the UAV by
drawing them directly on the physical model. In turn, the
UAV’s streaming reconnaissance information is
superimposed on the 3D printout as a view frustum, which
is situated according to the UAV’s position and orientation
on the actual terrain. We argue that Flying Frustum’s 3D
spatially situated interaction can potentially help improve
human-UAV awareness, allow a better operators-to-UAV
ratio, and enhance the overall situational awareness. We
motivate our design approach for Flying Frustum, discuss
previous related work in CSCW and HRI, present our
current prototype using both handheld and headset
augmented reality interfaces, reflect on Flying Frustum’s
strengths and weaknesses, and discuss our plans for future
evaluation and prototype improvements.
Description
Keywords
Unmanned aerial vehicle (UAV), augmented reality, human-robot interaction (HRI), situational awareness, computer supported cooperative work (CSCW)