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GrabApple: The Design of a Casual Exergame

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Author
Gao, Yue
Mandryk, Regan L.
Accessioned
2015-08-06T21:56:42Z
Available
2015-08-06T21:56:42Z
Issued
2011
Type
unknown
Metadata
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Abstract
Many people do not get the recommended 30 minutes of exercise per day, which can result in health problems such as obesity, muscle atrophy and chronic disease. Based on the principles of casual games and exergames, we propose and define casual exergames for motivating people to exercise in multiple small chunks of time throughout the day. We designed, implemented, and tested a casual exergame called GrabApple. Our preliminary results show that users enjoyed playing the casual exergame and that in just 10 minutes of play, their heart rate was elevated to an average of 72% of maximum heart rate, and that they burned an average of 91.8 Calories. If played three times per day, our casual exergame produced sufficient physical activity to meet current fitness guidelines. We discuss the potential health benefits of casual exergames.
Refereed
Yes
Url
http://dx.doi.org/10.1007/978-3-642-24500-8_5
Publisher
Springer
Doi
http://dx.doi.org/10.1007/978-3-642-24500-8_5
Uri
http://hdl.handle.net/1880/50847
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