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dc.contributor.authorSmith, J. David
dc.contributor.authorGraham, T.C. Nicholas
dc.date.accessioned2015-08-17T19:15:58Z
dc.date.available2015-08-17T19:15:58Z
dc.date.issued2010
dc.identifier.urihttp://hdl.handle.net/1880/50955
dc.description.abstractGame sketching is used to identify enjoyable designs for digital games without the expense of fully implementing them. We present Raptor, a novel tool for sketching games. Raptor shows how table-top interaction can effectively support the ideation phase of game design by enabling collaboration in the design and testing process. Raptor heavily relies on simple gesture-based interaction, mixed-reality interaction involving physical props and digital artifacts, Wizard-of-Oz demonstration gameplay sketching, and fluid change of roles between designer and tester. An evaluation of Raptor using seven groups of three people showed that a sketching tool based on a tabletop computer indeed supports collaborative game sketching better than a more traditional PC-based tool.en_US
dc.publisherACMen_US
dc.titleRaptor: sketching games with a tabletop computeren_US
dc.typeunknown
dc.description.refereedYesen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/1920778.1920805en_US
dc.identifier.doi10.1145/1920778.1920805


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