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Raptor: sketching games with a tabletop computer
dc.contributor.author | Smith, J. David | |
dc.contributor.author | Graham, T.C. Nicholas | |
dc.date.accessioned | 2015-08-17T19:15:58Z | |
dc.date.available | 2015-08-17T19:15:58Z | |
dc.date.issued | 2010 | |
dc.identifier.uri | http://hdl.handle.net/1880/50955 | |
dc.description.abstract | Game sketching is used to identify enjoyable designs for digital games without the expense of fully implementing them. We present Raptor, a novel tool for sketching games. Raptor shows how table-top interaction can effectively support the ideation phase of game design by enabling collaboration in the design and testing process. Raptor heavily relies on simple gesture-based interaction, mixed-reality interaction involving physical props and digital artifacts, Wizard-of-Oz demonstration gameplay sketching, and fluid change of roles between designer and tester. An evaluation of Raptor using seven groups of three people showed that a sketching tool based on a tabletop computer indeed supports collaborative game sketching better than a more traditional PC-based tool. | en_US |
dc.publisher | ACM | en_US |
dc.title | Raptor: sketching games with a tabletop computer | en_US |
dc.type | unknown | |
dc.description.refereed | Yes | en_US |
dc.publisher.url | http://dx.doi.org/10.1145/1920778.1920805 | en_US |
dc.identifier.doi | 10.1145/1920778.1920805 |
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