Abstract
This paper inquires into how learners could become designers of their own
learning, using a digital sandbox game, Minecraft. We suggest that learners use
knowledge for academic engagement and shape the culture of their learning
through participation, collaboration and communication in using Minecraft. We
argue that interest-driven collaborations using Minecraft help establish the
kindergarten approach to learning. We present how mid-high school students in an
art immersion school used Minecraft to create emergent designs based on
community-centered collaborative learning through cascade mentorship, socially
situated interactions and iterative refinement that highlight their creativity.
Refereed
Yes