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An Emergent Design for Mine Craft

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Author
Gupta, Diali
Rasporich, Stefan
Kim, Beaumie
Faculty
Werklund School of Education
Accessioned
2016-05-16T15:36:56Z
Available
2016-05-16T15:36:56Z
Issued
2016-05
Subject
Learner-generated designs
Participatory
Communication
Minecraft
Type
unknown
Metadata
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Abstract
This paper inquires into how learners could become designers of their own learning, using a digital sandbox game, Minecraft. We suggest that learners use knowledge for academic engagement and shape the culture of their learning through participation, collaboration and communication in using Minecraft. We argue that interest-driven collaborations using Minecraft help establish the kindergarten approach to learning. We present how mid-high school students in an art immersion school used Minecraft to create emergent designs based on community-centered collaborative learning through cascade mentorship, socially situated interactions and iterative refinement that highlight their creativity.
Refereed
Yes
Citation
Gupta, D., Rasporich, S., & Kim, B. (2016, May). An Emergent Design for Mine Craft. In M. Takeuchi, A.P. Preciado Babb, & J. Lock. IDEAS 2016: Designing for Innovation Selected Proceedings. Paper presented at IDEAS 2016: Designing for Innovation, Calgary, Canada (pg 31-40). Calgary, Canada: Werklund School of Education, University of Calgary.
Faculty
Werklund School of Education
Institution
University of Calgary
Url
https://werklund.ucalgary.ca/ideas/
Publisher
University of Calgary
Doi
http://dx.doi.org/10.11575/PRISM/5320
Uri
http://hdl.handle.net/1880/51215
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