Gaming micro-transactions for chance-based items

dc.contributor.authorSenate Standing Committees on Environment and Communications, Parliament of Australia
dc.date.accessioned2018-12-03T20:56:20Z
dc.date.available2018-12-03T20:56:20Z
dc.date.issued2018-11
dc.descriptionThis work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Australia License.en_US
dc.description.abstractThe Senate referred the following matter to the Environment and Communications References Committee for inquiry and report: The extent to which gaming micro-transactions for chance-based items, sometimes referred to as 'loot boxes', may be harmful, with particular reference to: (a) whether the purchase of chance-based items, combined with the ability to monetise these items on third-party platforms, constitutes a form of gambling; and (b) the adequacy of the current consumer protection and regulatory framework for in-game micro transactions for chance-based items, including international comparisons, age requirements and disclosure of odds.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/34674
dc.identifier.isbn978-1-76010-849-6
dc.identifier.urihttp://hdl.handle.net/1880/109223
dc.language.isoenen_US
dc.publisherParliament of Australiaen_US
dc.publisher.institutionParliament of Australiaen_US
dc.publisher.policyhttp://creativecommons.org/licenses/by-nc-nd/3.0/au/en_US
dc.rights© Commonwealth of Australia 2018en_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0en_US
dc.subjectVideo gamesen_US
dc.subject.otherGambling Literatureen_US
dc.titleGaming micro-transactions for chance-based itemsen_US
dc.typetechnical reporten_US
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