The invention of good games: understanding learning design in commercial video games

dc.contributor.advisorJacobsen, D. Michele
dc.contributor.authorBecker, Katrin
dc.date.accessioned2008-08-07T15:23:07Z
dc.date.available2008-08-07T15:23:07Z
dc.date.issued2008
dc.descriptionBibliography: p. 322-353en
dc.format.extentxxvi, 399 leaves : ill. ; 30 cm.en
dc.identifier.citationBecker, K. (2008). The invention of good games: understanding learning design in commercial video games (Doctoral thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/13933en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/13933
dc.identifier.urihttp://hdl.handle.net/1880/46734
dc.language.isoeng
dc.publisher.facultyGraduate Studies
dc.publisher.facultyScience
dc.publisher.institutionUniversity of Calgaryen
dc.publisher.placeCalgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.titleThe invention of good games: understanding learning design in commercial video games
dc.typedoctoral thesis
thesis.degree.disciplineComputer Science
thesis.degree.disciplineEducational Research
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameDoctor of Philosophy (PhD)
ucalgary.item.requestcopytrue
ucalgary.thesis.accessionTheses Collection 58.002:Box 1771 520708934
ucalgary.thesis.notesUARCen
ucalgary.thesis.uarcreleaseyen
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