HOW USERS REPEAT THEIR ACTIONS ON COMPUTERS: PRINCIPLES FOR DESIGN OF HISTORY MECHANISMS
dc.contributor.author | Greenberg, Saul | eng |
dc.contributor.author | Witten, Ian H. | eng |
dc.date.accessioned | 2008-02-27T22:09:06Z | |
dc.date.available | 2008-02-27T22:09:06Z | |
dc.date.computerscience | 1999-05-27 | eng |
dc.date.issued | 1987-09-01 | eng |
dc.description.abstract | Several striking characteristics of how often people repeat their actions on interactive systems are abstracted from usage data gleaned from many users of different classes over a period of months. Reformulated as empirically-based general principles, these provide design guidelines for history mechanisms specifically and modern user interfaces generally. Particular attention is paid to the repetition of command lines, and to the probability distribution of the next line given a sequential "history list" of previous ones. Several ways are examined of conditioning this distribution to enhance predictive power. A brief case study of actual use of a widely-used history system is also included. | eng |
dc.description.notes | We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca | eng |
dc.identifier.department | 1987-279-27 | eng |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/30704 | |
dc.identifier.uri | http://hdl.handle.net/1880/45927 | |
dc.language.iso | Eng | eng |
dc.publisher.corporate | University of Calgary | eng |
dc.publisher.faculty | Science | eng |
dc.subject | Computer Science | eng |
dc.title | HOW USERS REPEAT THEIR ACTIONS ON COMPUTERS: PRINCIPLES FOR DESIGN OF HISTORY MECHANISMS | eng |
dc.type | unknown | |
thesis.degree.discipline | Computer Science | eng |