Exploring Prototyping Tools for Interactive Fashion Design
dc.contributor.advisor | Oehlberg, Lora A. | |
dc.contributor.advisor | Sharlin, Ehud | |
dc.contributor.author | Ta, Kevin | |
dc.contributor.committeemember | Tony, Anthony | |
dc.contributor.committeemember | Taron, Joshua M. | |
dc.date | 2018-11 | |
dc.date.accessioned | 2018-10-02T17:40:21Z | |
dc.date.available | 2018-10-02T17:40:21Z | |
dc.date.issued | 2018-09-21 | |
dc.description.abstract | Interactive garments enable new forms of communication between our bodies and with other people. In electronic fashion (eFashion) design, interactive garments on high fashion runways envision how people might use interactive technologies to enhance our clothing with new sensing and output capabilities. Researchers and fashion designers have since explored new interactive textiles that enable aesthetics-driven, interactive, and new material properties to explore on clothing. While there exist physical tools to implement interactive garments and software tools to create the visual aesthetic of a garment, these tools cannot yet enable designers to use new eFashion technologies in their garments because they require engineering expertise and specialized laboratory equipment. In this thesis, I explore the use of computer-aided prototyping tools to develop interactive eFashion garments. I present case studies with makers and two experienced eFashion designers about their design practices and formulate design guidelines for prototyping tools. I then present two prototyping tools for implementation and exploration of interactive garments. Finally, I discuss future work for physical and virtual prototyping tools in eFashion. | en_US |
dc.identifier.citation | Ta, K. (2018). Exploring Prototyping Tools for Interactive Fashion Design (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/33071 | en_US |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/33071 | |
dc.identifier.uri | http://hdl.handle.net/1880/108718 | |
dc.language.iso | eng | |
dc.publisher.faculty | Graduate Studies | |
dc.publisher.faculty | Science | |
dc.publisher.institution | University of Calgary | en |
dc.publisher.place | Calgary | en |
dc.rights | University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission. | |
dc.subject | prototyping tools | |
dc.subject | electronic fashion | |
dc.subject | augmented reality | |
dc.subject.classification | Computer Science | en_US |
dc.title | Exploring Prototyping Tools for Interactive Fashion Design | |
dc.type | master thesis | |
thesis.degree.discipline | Computer Science | |
thesis.degree.grantor | University of Calgary | |
thesis.degree.name | Master of Science (MSc) | |
ucalgary.item.requestcopy | true |
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