Improving the Social Gaming Experience by Comparing Physical and Digital Tabletop Board Games

dc.contributor.authorChang, Y.-L.B.
dc.contributor.authorHancock, M.
dc.contributor.authorScott, S.D.
dc.contributor.authorPape, J.
dc.contributor.authorGraham, T.C.N.
dc.date.accessioned2015-08-17T20:57:10Z
dc.date.available2015-08-17T20:57:10Z
dc.date.issued2012
dc.descriptionIn Fun and Games 2012: The 4th International Conference on Fun and Games: Workshop on Conceptualising, Operationalising and Measuring the Player Experience in Videogames, September 2012, Toulouse, France.en_US
dc.description.refereedYesen_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31486
dc.identifier.urihttp://hdl.handle.net/1880/50972
dc.titleImproving the Social Gaming Experience by Comparing Physical and Digital Tabletop Board Gamesen_US
dc.typeunknown
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