Enriched Story Experiences with a New Video Interaction Model

dc.contributor.advisorWang, Mea
dc.contributor.authorMa, Lynshao Celina
dc.contributor.committeememberAlim, Usman
dc.contributor.committeememberBoyd, Jeffrey Edwin
dc.date2023-06
dc.date.accessioned2023-05-04T21:10:56Z
dc.date.available2023-05-04T21:10:56Z
dc.date.issued2023-04-28
dc.description.abstractInteractive film is a video storytelling medium lying between films and video games. It traditionally gives users choices at fixed points. This supports non-linear storylines, as the user can influence what happens in the plot by making decisions. However, such films are tightly scripted, and limited in handling users with different needs for interactions. Passive film viewers may find frequent choices disruptive, while active users may feel such choices are shallow and confining. These issues contribute to interactive films being a niche form of entertainment. To lift these restrictions of the standard choice-based interactive film, this thesis proposes a novel anytime interaction film model where users can choose when, and how much to interact. At anytime, users can activate a switching mechanism to enter an interactive mode. This opens a variety of voluntary, plot-relevant interactions in an explorable virtual environment. These broadened interactive possibilities heighten the enjoyment and depth of the system. Furthermore, the complete user experience is personalized by implicitly guiding users to suitable interactions and branching storylines. Interaction guidance streamlines the recommendation of content to adapt to different user preferences. This module is achieved with the online learning of contextual bandits, using domain-specific features. Conversely, a story guidance module performs implicit emotion recognition on the user, as they engage with conversational agents representing story characters. Powered by natural language generation, these agents can discuss any topic the user wishes. Aside from granting an ongoing source of interaction, these agent conversations help model the user’s character preferences. Based on these feelings, suitable storylines for the user can be selected with little authorial scripting. Through user studies and simulations, the worth of these features in enhancing user engagement and autonomy was realized. The new features of environmental exploration and character agents improved user satisfaction. User feedback also suggested this model’s strengthened flexibility was appealing. Furthermore, simulation of the personalization schemes indicated their potential in accommodating different types of users and scenarios. This unique anytime interaction film model eases authorial burden while granting an adaptive user experience, driving a new form of video storytelling.
dc.identifier.citationMa, L. C. (2023). Enriched story experiences with a new video interaction model (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.
dc.identifier.urihttp://hdl.handle.net/1880/116156
dc.identifier.urihttps://dx.doi.org/10.11575/PRISM/dspace/41001
dc.language.isoen
dc.publisher.facultyScience
dc.publisher.institutionUniversity of Calgary
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjectinteractive film
dc.subjectuser experience
dc.subjectpersonalization
dc.subject.classificationComputer Science
dc.titleEnriched Story Experiences with a New Video Interaction Model
dc.typemaster thesis
thesis.degree.disciplineComputer Science
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Science (MSc)
ucalgary.thesis.accesssetbystudentI do not require a thesis withhold – my thesis will have open access and can be viewed and downloaded publicly as soon as possible.
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