CHANGE AWARENESS IN SOFTWARE ENGINEERING USING TWO DIMENSIONAL GRAPHICAL DESIGN AND DEVELOPMENT TOOLS
Date
2000-10-19
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Abstract
In this paper, we discuss several display mechanisms for
representing changes in the UML (Unified Modeling Language) class diagrams:
animated replays, storyboards, iconic representations and a documentation
method. These display mechanisms were implemented in a prototype UML editor.
We present the results of an empirical interface refinement study that was
conducted to determine the strengths and weaknesses of the four change display
mechanisms. The results show some preference for the symbolic presentation of
changes, specifically that most study participants liked the documentation
method best. Qualitative result summaries are given for documentation and the
other mechanisms.
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Computer Science