Gameful Space, Activities and Assessment for Game-Based Learning

Date
2015-06
Journal Title
Journal ISSN
Volume Title
Publisher
University of Calgary
Abstract
This paper discusses the iterations of designing and implementing a graduate level course on digital game-based learning at a Western Canadian university. We critically analyze the design of the course by examining the tensions that arose between the course assessment and social practices common in playing games, and discuss activities introduced to mitigate such tension. We also consider how the use of the university library’s space and resources in the second iteration provided new opportunities for the course. We explore on how “playable” the course has been and present our proposed improvements for the next iteration.
Description
Keywords
Game-based learning, Classroom gamification, Higher education
Citation
Kim, B., Gupta, D. & Clyde, J.V. "Gameful Space, Activities and Assessment for Game-Based Learning" (2015). In Preciado Babb, P., Takeuchi, M., & Lock, J. (Eds.). Proceedings of the IDEAS: Designing Responsive Pedagogy Conference, pp. 90-100. Calgary, Canada: Werklund School of Education, University of Calgary.
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