RAY TRACING IMPLICIT SURFACES

dc.contributor.authorWyvill, Brianeng
dc.contributor.authorJevans, Davideng
dc.date.accessioned2008-02-27T22:46:38Z
dc.date.available2008-02-27T22:46:38Z
dc.date.computerscience1999-05-27eng
dc.date.issued1988-01-01eng
dc.description.abstractWe present an algorithm for ray tracing implicit surfaces. The algorithm first divides space uniformly and areas of interest are adaptively subdivided using an octree method. We review earlier work on reducing intersection calculations in ray tracing and introduce a new data structure, a variation on the octree, that is more efficient in both time and memory requirements. Our results indicate that using this hybrid algorithm retains the benefits of both uniform and octree subdivision while providing better average performance than using either one of these approaches alone.eng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department1988-292-04eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31235
dc.identifier.urihttp://hdl.handle.net/1880/46240
dc.language.isoEngeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectComputer Scienceeng
dc.titleRAY TRACING IMPLICIT SURFACESeng
dc.typeunknown
thesis.degree.disciplineComputer Scienceeng
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