Incandescent Edges of the Future: Performance Creation with Virtual, Augmented and Carbon Realities

dc.contributor.advisorBarton, Bruce
dc.contributor.advisorJacob, Christian P.
dc.contributor.authorKates, Beth
dc.contributor.committeememberMartini, Clem
dc.contributor.committeememberLeblanc, Jean Rene
dc.date2020-11
dc.date.accessioned2020-09-11T17:36:19Z
dc.date.available2020-09-11T17:36:19Z
dc.date.issued2020-09-08
dc.description.abstractThe emerging technologies of Augmented Reality and Virtual Reality provide the potential to change the traditional forms of theatre in unprecedented ways – fundamentally changing methods of designing, making, and performing theatrical storytelling. These emerging technologies offer new modes of audience interactivity and engagement. In the face of a changing world, these digital portals provide means of profound human connection and ways to transcend time, digital space and physical place. These are ways to overcome limitations on our physical movement due to the current pandemic and the restrictions that (can and should) come from the effects of climate change. Through these technologies we expand the practice of collaboration and the nature of human connection. Uninhibited by real-world physics we are liberated from the historical boundaries of storytelling and world building, better able to explore different world-views and expand notions of creation, performance and spectatorship. This thesis is an examination of audience experience, creative collaboration, devised and collective creation in the spaces where it intersects with technology and design. It examines how that space can be kept fluid and creative, and how the combined elements can impact each other. My desire for this fluidity drives my curiosity around what we theatre-makers need to know about VR and AR that will allow for creative collisions. How can we create the conditions necessary for this alchemy, growth and symbiosis to occur? I argue that there are new methods to be found when approaching these emerging tools; that there are practical, tangible ways to begin to adapt our practices to allow for their integration, and that we are at the inception of a new form of performance—another phase of the “theatre that survived the theatre” (Kiesler).en_US
dc.identifier.citationKates, B. (2020). Incandescent Edges of the Future: Performance Creation with Virtual, Augmented and Carbon Realities (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/38180
dc.identifier.urihttp://hdl.handle.net/1880/112510
dc.language.isoengen_US
dc.publisher.facultyArtsen_US
dc.publisher.institutionUniversity of Calgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.subjectVirtual Realityen_US
dc.subjectAugmented Realityen_US
dc.subjectCarbon Realityen_US
dc.subjectTheatre Designen_US
dc.subjectScenographyen_US
dc.subjectDigital Dramaturgyen_US
dc.subjectDigital Artsen_US
dc.subjectPractice as Researchen_US
dc.subjectDevised Creationen_US
dc.subjectCollective Creationen_US
dc.subjectPerformanceen_US
dc.subjectTheatreen_US
dc.subject.classificationDesign and Decorative Artsen_US
dc.subject.classificationMass Communicationsen_US
dc.subject.classificationTheateren_US
dc.subject.classificationEducation--Technologyen_US
dc.subject.classificationComputer Scienceen_US
dc.titleIncandescent Edges of the Future: Performance Creation with Virtual, Augmented and Carbon Realitiesen_US
dc.typemaster thesisen_US
thesis.degree.disciplineDramaen_US
thesis.degree.grantorUniversity of Calgaryen_US
thesis.degree.nameMaster of Fine Arts (MFA)en_US
ucalgary.item.requestcopytrueen_US
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