Revisiting Collaboration through Mixed Reality: The Evolution of Groupware - Supplemental Visualization

dc.contributor.authorEns, Barrett
dc.contributor.authorLanir, Joel
dc.contributor.authorTang, Anthony
dc.contributor.authorBateman, Scott
dc.contributor.authorLee, Gun A.
dc.contributor.authorPiumsomboon, Thammathip
dc.contributor.authorBillinghurst, Mark
dc.date.accessioned2019-06-13T14:38:17Z
dc.date.available2019-06-13T14:38:17Z
dc.date.issued2019-05-25
dc.description.abstractThis is a supplemental visualization for the article. The abstract of the paper is as follows: Collaborative Mixed Reality (MR) systems are at a critical point in time as they are soon to become more commonplace. However, MR technology has only recently matured to the point where researchers can focus deeply on the nuances of supporting collaboration, rather than needing to focus on creating the enabling technology. In parallel, but largely independently, the field of Computer Supported Cooperative Work (CSCW) has focused on the fundamental concerns that underlie human communication and collaboration over the past 30-plus years. Since MR research is now on the brink of moving into the real world, we reflect on three decades of collaborative MR research and try to reconcile it with existing theory from CSCW, to help position MR researchers to pursue fruitful directions for their work. To do this, we review the history of collaborative MR systems, investigating how the common taxonomies and frameworks in CSCW and MR research can be applied to existing work on collaborative MR systems, exploring where they have fallen behind, and look for new ways to describe current trends. Through identifying emergent trends, we suggest future directions for MR, and also find where CSCW researchers can explore new theory that more fully represents the future of working, playing and being with others.en_US
dc.identifier.citationEns, B., Lanir, J., Tang, A., Bateman, S., Lee, G. A., Piumsomboon, T., & Billinghurst, M. (2019). Revisiting Collaboration through Mixed Reality: The Evolution of Groupware - Supplemental Visualizationen_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/36636
dc.identifier.urihttp://hdl.handle.net/1880/110495
dc.language.isoengen_US
dc.publisher.departmentComputer Scienceen_US
dc.publisher.facultyScienceen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.publisher.institutionMonash Universityen_US
dc.publisher.institutionUniversity of Haifaen_US
dc.publisher.institutionUniversity of New Brunswicken_US
dc.publisher.institutionUniversity of South Australiaen_US
dc.publisher.institutionUniversity of Canterburyen_US
dc.publisher.institutionUniversity of Aucklanden_US
dc.rightsUnless otherwise indicated, this material is protected by copyright and has been made available with authorization from the copyright owner. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0en_US
dc.subjectCollaborative Mixed Realityen_US
dc.subjectMixed Realityen_US
dc.subjectAugmented Realityen_US
dc.subjectComputer Supported Cooperative Worken_US
dc.subjectCollaborative Technologyen_US
dc.titleRevisiting Collaboration through Mixed Reality: The Evolution of Groupware - Supplemental Visualizationen_US
dc.title.alternativeThe Dimensions of Collaborative MR Researchen_US
dc.typeotheren_US
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