Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play

dc.contributor.authorParker, J. R.eng
dc.contributor.authorHead, Ryan Heavyeng
dc.contributor.authorBecker, Katrineng
dc.date.accessioned2008-07-29T21:04:00Z
dc.date.available2008-07-29T21:04:00Z
dc.date.issued2005
dc.description.refereedYeseng
dc.identifier.citationJ.R. Parker, Ryan Heavy Head, and Katrin Becker Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play, The International Conference on the Future of Game Design and Technology, Michigan State University, East Lansing, Michigan, October 13-15 2005 .eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30357
dc.identifier.urihttp://hdl.handle.net/1880/46708
dc.language.isoengeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.titleTechnical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Playeng
dc.typeconference proceedingseng
thesis.degree.disciplineComputer Scienceeng
Files
Original bundle
Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
Technical_aspects_2005.pdf
Size:
73.1 KB
Format:
Adobe Portable Document Format
Loading...
Thumbnail Image
Name:
Technical_aspects_slides.pdf
Size:
97.09 KB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.86 KB
Format:
Item-specific license agreed upon to submission
Description: