A Graduate Course as a Game to Learn About Digital Game Based Learning

dc.contributor.authorKim, Beaumie
dc.contributor.facultyWerklund School of Education
dc.date.accessioned2015-07-10T19:19:49Z
dc.date.available2015-07-10T19:19:49Z
dc.date.issued2014-05
dc.description.abstractRecognizing the motivating aspects of games (e.g., points, levels), it is becoming more and more widespread to incorporate game-like elements into everyday practices (e.g., exercising). In education, experimental schools are set up to engage students in “quests” for their learning. Some higher education instructors, especially those who teach courses related to games, are attempting to incorporate game principles into the course activities and assessments. This paper discusses how the author designed and conducted a master’s level course on Digital Game-Based Learning to immerse participants into its concepts and practices, and what lessons were learned from its first implementation.en_US
dc.description.refereedNoen_US
dc.identifier.citationKim, B. "A Graduate Course as a Game to Learn About Digital Game Based Learning". 2014. In P. Preciado Babb (Ed.). Proceedings of the IDEAS: Rising to Challenge Conference, pp. 103-112. Calgary, Canada: Werklund School of Education, University of Calgary.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/5276
dc.identifier.isbn978-0-88953-376-9
dc.identifier.urihttp://hdl.handle.net/1880/50597
dc.languageen
dc.language.isoenen_US
dc.publisherUniversity of Calgaryen_US
dc.publisher.facultyWerklund School of Educationen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.publisher.urlhttps://werklund.ucalgary.ca/ideas/en_US
dc.titleA Graduate Course as a Game to Learn About Digital Game Based Learningen_US
dc.typePresentationen_US
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