Building Digital Video Games at School: A Design-Based Study

dc.contributor.authorLambert, Deborah
dc.contributor.authorJacobsen, Michele
dc.contributor.facultyWerklund School of Education
dc.date.accessioned2015-08-10T19:23:38Z
dc.date.available2015-08-10T19:23:38Z
dc.date.issued2015-06
dc.description.abstractTeachers and administrators in many Canadian schools are especially concerned about developing innovative ways that can intellectually engage their students in deep learning of core curriculum content, while equipping them with 21st century competencies. In this paper, we discuss some key ideas on how an intervention, a video game design and building process, was implemented as an innovative practice in four grade 6 social studies classes at a Calgary charter school. Utilizing a design-based research approach, the research design team explored and evaluated the effectiveness of the design in addressing the intervention and learning goals, and list some key findings and implications from the study.en_US
dc.description.refereedNoen_US
dc.identifier.citationLambert, D., Jacobsen, M. "Building Digital Video Games at School: A Design-Based Study" (2015). In Preciado Babb, P., Takeuchi, M., & Lock, J. (Eds.). Proceedings of the IDEAS: Designing Responsive Pedagogy Conference, pp. 32-42. Calgary, Canada: Werklund School of Education, University of Calgary.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/5296
dc.identifier.isbn978-0-88953-384-4
dc.identifier.urihttp://hdl.handle.net/1880/50857
dc.languageen
dc.language.isoenen_US
dc.publisherUniversity of Calgaryen_US
dc.publisher.facultyWerklund School of Education
dc.publisher.institutionUniversity of Calgary
dc.publisher.urlhttps://werklund.ucalgary.ca/ideas/en_US
dc.subjectBuilding digital video gamesen_US
dc.subjectDesign-based studyen_US
dc.subjectTeachers' design of instruction and learning tasksen_US
dc.titleBuilding Digital Video Games at School: A Design-Based Studyen_US
dc.typeunknown
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