A Descriptive and Explorative Case Study of a Scratch Programming Experience Involving the Creation of a Lunar Simulation/Model with Grade Six Learners

atmire.migration.oldid4123
dc.contributor.advisorJacobsen, Michele
dc.contributor.authorMartin, Stephen
dc.contributor.committeememberSengupta, Pratim
dc.contributor.committeememberKremer, Rob
dc.date.accessioned2016-02-08T15:42:46Z
dc.date.available2016-02-08T15:42:46Z
dc.date.issued2016-02-08
dc.date.submitted2016en
dc.description.abstractThis mixed methods descriptive and exploratory case study examined the experiences of two classes in an elementary school (39 students) using the Scratch programming language to create a lunar simulation of the Earth/Moon System over six days. Using the Computational Thinking Framework developed by Brennan and Resnick (2012) the researcher examined the computational thinking (CT) concepts and practices students were exposed to. This study finds that all of the student groups experienced at least partial success in building their simulation. The researcher found that all of the groups explored the CT concepts of sequence, events, parallelism, conditionals and operators while building their simulation and more than 80% of the groups used data and loops. There is evidence that the students were involved in three of the computational practices: incremental and iterative, testing and debugging and, abstracting and modularizing. This study offers recommendations for practice and for future research.en_US
dc.identifier.citationMartin, S. (2016). A Descriptive and Explorative Case Study of a Scratch Programming Experience Involving the Creation of a Lunar Simulation/Model with Grade Six Learners (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/24707en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/24707
dc.identifier.urihttp://hdl.handle.net/11023/2851
dc.language.isoeng
dc.publisher.facultyGraduate Studies
dc.publisher.institutionUniversity of Calgaryen
dc.publisher.placeCalgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjectEducation--Elementary
dc.subjectEducation--Sciences
dc.subjectEducation--Technology
dc.subject.classificationcomputational thinkingen_US
dc.subject.classificationcomputer programmingen_US
dc.subject.classificationK-12 Computer Scienceen_US
dc.subject.classificationScratchen_US
dc.subject.classificationdesign thinkingen_US
dc.subject.classificationElementary Educationen_US
dc.subject.classificationelementary scienceen_US
dc.titleA Descriptive and Explorative Case Study of a Scratch Programming Experience Involving the Creation of a Lunar Simulation/Model with Grade Six Learners
dc.typemaster thesis
thesis.degree.disciplineEducational Research
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Science (MSc)
ucalgary.item.requestcopytrue
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