Is movement better?: comparing sedentary and motion-based game controls for older adults

dc.contributor.authorGerling, Kathrin M.
dc.contributor.authorDergousoff, Kristen K.
dc.contributor.authorMandryk, Regan L.
dc.date.accessioned2015-08-11T20:01:07Z
dc.date.available2015-08-11T20:01:07Z
dc.date.issued2013
dc.description.abstractProviding cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults.en_US
dc.description.refereedYesen_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/35530
dc.identifier.isbn978-1-4822-1680-6
dc.identifier.urihttp://hdl.handle.net/1880/50881
dc.publisherCanadian Information Processing Societyen_US
dc.publisher.urlhttp://dl.acm.org/citation.cfm?id=2532129.2532153en_US
dc.titleIs movement better?: comparing sedentary and motion-based game controls for older adultsen_US
dc.typeunknown
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