Is movement better?: comparing sedentary and motion-based game controls for older adults
dc.contributor.author | Gerling, Kathrin M. | |
dc.contributor.author | Dergousoff, Kristen K. | |
dc.contributor.author | Mandryk, Regan L. | |
dc.date.accessioned | 2015-08-11T20:01:07Z | |
dc.date.available | 2015-08-11T20:01:07Z | |
dc.date.issued | 2013 | |
dc.description.abstract | Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults. | en_US |
dc.description.refereed | Yes | en_US |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/35530 | |
dc.identifier.isbn | 978-1-4822-1680-6 | |
dc.identifier.uri | http://hdl.handle.net/1880/50881 | |
dc.publisher | Canadian Information Processing Society | en_US |
dc.publisher.url | http://dl.acm.org/citation.cfm?id=2532129.2532153 | en_US |
dc.title | Is movement better?: comparing sedentary and motion-based game controls for older adults | en_US |
dc.type | unknown |
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