Dating Ga(y)mes: Queer Performance in Farming Simulation Roleplay Games

dc.contributor.advisorJohnston, Dawn
dc.contributor.authorStockton, Sam
dc.date.accessioned2021-10-14T21:13:53Z
dc.date.available2021-10-14T21:13:53Z
dc.date.issued2019-05
dc.description.abstractDating Ga(y)mes: Queer Performance in Farming-Simulation Roleplay Games examines the differing ways in which LGBTQ+ people resist hegemonic structures and perform their queer identity within video game franchises such as Harvest Moon, Story of Season, and Stardew Valley. This successful genre of games contains a highly identifiable and heteronormative formula in which players must run a farm and court a heterosexual partner. Despite their popularity, little scholarship exists on these games, from a critical queer perspective or otherwise. This lack of academic attention means that these games, despite their clear, shared structure, have not yet been deemed a specific genre of roleplaying games – much less studied as a site of queer resistance. From a queer gaming studies perspective, my paper asserts that these games do constitute an important gaming genre, Farming Simulation Roleplay Games (FSRPGs), particularly for LGBTQ+ players who ‘queer’ the technonormative matrix of these games and perform resistant identities. This paper first identifies the key characteristics of this genre classification, and then examines communications about the games, taking place in microblogs, blogs, and forum posts, by LGBTQ+ players. Analyzing online communications best informs this taxonomy as they detail the organic experience of LGBTQ+ players, either as they play or shortly after they finish, as well as the conversations between members of the community about resisting the games’ heteronormativity and, in some cases, how they work together to queer these games. Ultimately, this paper creates a taxonomy of how resistive ‘queerness’ is performed within these games. The results of the methodology conclude that users queerly play FSRPGs in five ways: [1] playing at the ‘opposite gender’ to achieve the desired dating outcome, [2] using affordances to explicitly play queerly, [3] using affordances to implicitly play queerly, [4] creating a headcanon, and [5] modding the game.en_US
dc.identifier.citationStockton, S. (2019). Dating Ga(y)mes: Queer Performance in Farming Simulation Roleplay Games. [Undergraduate Honours Thesis, University of Calgary]. PRISM.en_US
dc.identifier.urihttp://hdl.handle.net/1880/114047
dc.identifier.urihttps://dx.doi.org/10.11575/PRISM/39350
dc.language.isoengen_US
dc.publisher.departmentCommunication, Media and Filmen_US
dc.publisher.facultyArtsen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.relationCOMS-595en_US
dc.rightsUniversity of Calgary undergraduate students retain copyright ownership and moral rights for their work. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.subjectvideo gameen_US
dc.subjectfarming simulation roleplay gameen_US
dc.subjectroleplay gameen_US
dc.subjectqueeren_US
dc.subjectqueer theoryen_US
dc.subjectlgbtqen_US
dc.subjectqueer video gamesen_US
dc.titleDating Ga(y)mes: Queer Performance in Farming Simulation Roleplay Gamesen_US
dc.typebachelor thesisen_US
ucalgary.scholar.levelUndergraduateen_US
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