What is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robots

dc.contributor.authorYoung, Jameseng
dc.contributor.authorSharlin, Ehudeng
dc.contributor.authorIgarashi, Takeoeng
dc.date.accessioned2010-04-08T16:21:38Z
dc.date.available2010-04-08T16:21:38Z
dc.date.issued2010-04-08T16:21:38Z
dc.description.abstractMixed reality, as an approach in human-computer interaction, is often implicitly tied to particular implementation techniques (e.g., see-through device) and modalities (e.g., visual, graphical displays). In this paper we attempt to clarify the definition of mixed reality as a more abstract concept of combining the real and virtual worlds – that is, mixed reality is not a given technology but a concept that considers how the virtual and real worlds can be combined. Further, we use this discussion to posit robots as mixed-reality devices, and present a set of implications and questions for what this implies for mixed-reality interaction with robots.eng
dc.description.refereedNoeng
dc.identifier.department2010-956-05eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31055
dc.identifier.urihttp://hdl.handle.net/1880/47793
dc.language.isoengeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectHuman computer interactioneng
dc.subject.otherHuman-robot interaction, mixed reality, human-computer interactioneng
dc.titleWhat is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robotseng
dc.typetechnical reporteng
thesis.degree.disciplineComputer Scienceeng
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