Exploring automation in digital tabletop board game

dc.contributor.authorWallace, James R.
dc.contributor.authorPape, Joseph
dc.contributor.authorChang, Yu-Ling Betty
dc.contributor.authorMcClelland, Phillip J.
dc.contributor.authorGraham, T.C. Nicholas
dc.contributor.authorScott, Stacey D.
dc.contributor.authorHancock, Mark
dc.date.accessioned2015-07-31T21:03:39Z
dc.date.available2015-07-31T21:03:39Z
dc.date.issued2012
dc.description.abstractDigital tabletops present the opportunity to combine the social advantages of traditional tabletop games with the automation and streamlined gameplay of video games. However, it is unclear whether the addition of automation enhances or detracts from the game experience. A study was performed where groups played three versions of the cooperative board game Pandemic, with varying degrees of automation. The study revealed that while game automation can provide advantages to players, it can also negatively impact enjoyment, game state awareness, and flexibility in game play.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/2141512.2141585
dc.identifier.urihttp://hdl.handle.net/1880/50801
dc.identifier.urihttps://doi.org/10.11575/PRISM/46246
dc.publisherACMen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/2141512.2141585en_US
dc.titleExploring automation in digital tabletop board gameen_US
dc.typeunknown
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