COMPUTER ANIMATION AT THE UNIVERSITY OF CALGARY

dc.contributor.authorWyvill, Brianeng
dc.contributor.authorMaulsby, Davideng
dc.contributor.authorMcPheeters, Craigeng
dc.date.accessioned2008-02-27T22:45:15Z
dc.date.available2008-02-27T22:45:15Z
dc.date.computerscience1999-05-27eng
dc.date.issued1984-04-01eng
dc.description.abstractThe computer has been used as a tool to aid animation artists in a number of ways; from controlling rostrum cameras to producing complete animation sequences from three dimensional descriptions of real objects. This paper describes Graphicsland, a suite of programs developed to explore the medium of 3D animation. Graphicsland recognizes that there is no single "correct" approach to solving the problems of design, storage, movement, rendering and production of animated film and video. Instead a variety of techniques are offered and the design of the system is such that it may easily be extended to incorporate new algorithms and graphical databases in the future.eng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department1984-150-8eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31222
dc.identifier.urihttp://hdl.handle.net/1880/46222
dc.language.isoEngeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectComputer Scienceeng
dc.titleCOMPUTER ANIMATION AT THE UNIVERSITY OF CALGARYeng
dc.typeunknown
thesis.degree.disciplineComputer Scienceeng
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