All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Play

dc.contributor.authorBecker, Katrineng
dc.contributor.authorParker, J. R.eng
dc.date.accessioned2008-07-29T20:49:45Z
dc.date.available2008-07-29T20:49:45Z
dc.date.issued2005
dc.description.refereedYeseng
dc.identifier.citationKatrin Becker, and Parker, J.R. All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Play, The International Conference on the Future of Game Design and Technology, Michigan State University, East Lansing, Michigan, October 13-15 2005.eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30317
dc.identifier.urihttp://hdl.handle.net/1880/46707
dc.language.isoengeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.titleAll I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Playeng
dc.typeconference proceedingseng
thesis.degree.disciplineComputer Scienceeng
Files
Original bundle
Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
All_I_2005.pdf
Size:
99.95 KB
Format:
Adobe Portable Document Format
Description:
Loading...
Thumbnail Image
Name:
AllINeededToKnow_slides_2005.pdf
Size:
607.75 KB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.86 KB
Format:
Item-specific license agreed upon to submission
Description: