Interview with Garry Marsh re: Beatle Quest
dc.contributor.author | Aycock, John | |
dc.date.accessioned | 2018-01-02T17:55:14Z | |
dc.date.available | 2018-01-02T17:55:14Z | |
dc.date.issued | 2017-12 | |
dc.description.abstract | This is an interview with Garry Marsh, conducted via email on December 2–5, 2017. He created the text adventure game Beatle Quest, using The Quill. The game was released in 1985 for the ZX Spectrum and the Commodore 64 via his own publishing label, Number 9 Software. | en_US |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/5222 | |
dc.identifier.uri | http://hdl.handle.net/1880/106226 | |
dc.language.iso | en | en_US |
dc.publisher.department | Computer Science | en_US |
dc.publisher.faculty | Science | en_US |
dc.publisher.institution | University of Calgary | en_US |
dc.relation.ispartofseries | 2017-1101-08 | en_US |
dc.subject | interview | en_US |
dc.subject | retrogame | en_US |
dc.title | Interview with Garry Marsh re: Beatle Quest | en_US |
dc.type | technical report | en_US |