Exploring Tactile Interface Aesthetics through Computational Media Design

dc.contributor.advisorParlac, Vera
dc.contributor.advisorOehlberg, Lora A.
dc.contributor.authorKuzabaviciute, Gabriele
dc.contributor.committeememberHushlak, Gerald
dc.contributor.committeememberAycock, John
dc.date2020-02
dc.date.accessioned2019-12-02T22:36:15Z
dc.date.available2019-12-02T22:36:15Z
dc.date.issued2019-11
dc.description.abstractThe tactile qualities of technology are often neglected by interaction designers who favour digital functionality, even though materiality plays a huge role in defining humans’ surroundings. Multiple benefits emerge from tactile interfaces and this thesis concentrates on three of them: 1. tactile interfaces can communicate visual, emotional, or sensorial information when visual and hearing senses are already overloaded with information; 2. they can guide users’ mobility through an environment, such as using hands to assist in walking through a dark room; and, 3. they can benefit computer-based applications for visually-impaired people. I focus on three themes – materiality, physical computing, and human touch behaviour – which I investigate through a collaborative project with four other design students. I conduct experime nts to explore three ways of using different tactile materials to create (computationally) interactive tactile interfaces (for example, Conductive Silicone, Touch-Sound Synthesizers, Reactive Chair). This led to two final installations, the first (“Tactile Room”) focusing on how to create tactile cues to guide the people through a non-visual interactive layer of the space, and the second (“Growth”) oriented to designing tactile cues to invite the people to interact with the interactive system. This Research through Design approach enables me to demonstrate how tactile interactivity enhances engagement with digital information. This research expands designers’ range of materials and fabrication techniques, including the elements of physical computing, to prototype new tactile interfaces.en_US
dc.identifier.citationKuzabaviciute, G. (2019). Exploring Tactile Interface Aesthetics through Computational Media Design (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/37290
dc.identifier.urihttp://hdl.handle.net/1880/111279
dc.language.isoengen_US
dc.publisher.facultyScienceen_US
dc.publisher.institutionUniversity of Calgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.subjectTactile Interfacesen_US
dc.subjectHuman Computer Interactionen_US
dc.subjectComputational Media Designen_US
dc.subjectTactilityen_US
dc.subject.classificationEducation--Arten_US
dc.subject.classificationComputer Scienceen_US
dc.titleExploring Tactile Interface Aesthetics through Computational Media Designen_US
dc.typemaster thesisen_US
thesis.degree.disciplineComputational Media Designen_US
thesis.degree.grantorUniversity of Calgaryen_US
thesis.degree.nameMaster of Science (MSc)en_US
ucalgary.item.requestcopytrueen_US
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