Informing the Design of Proxemic Interactions

dc.contributor.authorMarquardt, Nicolai
dc.contributor.authorGreenberg, Saul
dc.date.accessioned2015-07-02T22:15:47Z
dc.date.available2015-07-02T22:15:47Z
dc.date.issued2011
dc.description.abstractProxemic Interactions envision interactive computer systems that exploit peoples’ and devices’ spatial relationships (proxemics) to provide more natural and seamless interactions with ubicomp technology. It builds upon fundamental proxemic theories about people’s understanding and use of the personal space around them. In this paper, we focus on how nuances of the proxemic theories and concepts of Proxemic Interaction can be applied to address six key challenges of ubicomp interaction design, where we consider how we can leverage information on fine grained proxemic relationships. We also discuss how previous proxemic aware systems addressed these challenges.en_US
dc.description.refereedNoen_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31492
dc.identifier.urihttp://hdl.handle.net/1880/50542
dc.publisherUniversity of Calgaryen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.relation.ispartofseriesResearch Report;2011-1006-18
dc.titleInforming the Design of Proxemic Interactionsen_US
dc.typetechnical reporten_US
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