Video game playing: effects of an audience and player personality

dc.contributor.advisorFouts, Gregory T.
dc.contributor.authorBolton, Amanda Geraldine
dc.date.accessioned2017-12-18T21:48:19Z
dc.date.available2017-12-18T21:48:19Z
dc.date.issued2005
dc.descriptionBibliography: p. 79-85en
dc.format.extentix, 105 leaves : ill. ; 30 cm.en
dc.identifier.citationBolton, A. G. (2005). Video game playing: effects of an audience and player personality (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/2497en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/2497
dc.identifier.isbn0494054468en
dc.identifier.lccAC1 .T484 2005 B65en
dc.identifier.urihttp://hdl.handle.net/1880/103498
dc.language.isoeng
dc.publisher.institutionUniversity of Calgaryen
dc.publisher.placeCalgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.titleVideo game playing: effects of an audience and player personality
dc.typemaster thesis
thesis.degree.disciplinePsychology
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Science (MSc)
ucalgary.thesis.accessionTheses Collection 58.002:Box 1557 520492074
ucalgary.thesis.notesUARCen
ucalgary.thesis.uarcreleaseyen
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