A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality

dc.contributor.advisorTang, Tony C. T.
dc.contributor.authorDillman, Kody R.
dc.contributor.committeememberWong, Nelson
dc.contributor.committeememberWillett, Wesley J.
dc.date2018-11
dc.date.accessioned2018-09-25T21:10:49Z
dc.date.available2018-09-25T21:10:49Z
dc.date.issued2018-09-18
dc.description.abstractBased on an analysis of 49 popular contemporary video games, I develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions: the purpose of the cue, the visual design of the cue, and the circumstances under which the cue is shown. I demonstrate that this framework can also be used to describe interaction cues for augmented reality applications. Beyond this, I show how the framework can be used to generatively derive new design ideas for visual interaction cues in augmented reality experiences and use the framework as a guide to create three novel AR prototypes. Finally, I suggest design considerations for the creation of visual interaction cues for augmented reality and examine how the framework might be employed in future work.en_US
dc.identifier.citationDillman, K. R. (2018). A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/32972en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/32972
dc.identifier.urihttp://hdl.handle.net/1880/107809
dc.language.isoeng
dc.publisher.facultyGraduate Studies
dc.publisher.facultyScience
dc.publisher.institutionUniversity of Calgaryen
dc.publisher.placeCalgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjectinteraction cues
dc.subjectguidance
dc.subjectaugmented reality
dc.subjectgame design
dc.subject.classificationComputer Scienceen_US
dc.titleA Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
dc.typemaster thesis
thesis.degree.disciplineComputer Science
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Science (MSc)
ucalgary.item.requestcopytrue
Files
Original bundle
Now showing 1 - 5 of 5
Loading...
Thumbnail Image
Name:
ucalgary_2018_dillman_kody.pdf
Size:
7.73 MB
Format:
Adobe Portable Document Format
Description:
Thesis Document
Loading...
Thumbnail Image
Name:
ucalgary_2018_dillman_kody_appendixa.pptx
Size:
158.19 MB
Format:
Microsoft Powerpoint
Description:
Appendix A - Game Corpus Powerpoint
Loading...
Thumbnail Image
Name:
ucalgary_2018_dillman_kody_appendixb.xlsx
Size:
23.85 KB
Format:
Microsoft Excel
Description:
Appendix B - Thematic Analysis Data
Loading...
Thumbnail Image
Name:
ucalgary_2018_dillman_kody_prototypecode.zip
Size:
106.14 MB
Format:
Zip files based on Chrome
Description:
Prototype Code
Loading...
Thumbnail Image
Name:
ucalgary_2018_dillman_kody_prototypevideos.zip
Size:
112.77 MB
Format:
Zip files based on Chrome
Description:
Prototype Videos
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.74 KB
Format:
Item-specific license agreed upon to submission
Description: