HardPlay: Digital Game Based Learning and Information Literacy

dc.contributor.authorThomas, Chris M.en
dc.contributor.authorClyde, Jerremie V.en
dc.date.accessioned2007-07-16T20:26:24Z
dc.date.available2007-07-16T20:26:24Z
dc.date.issued2007-07-16T20:26:24Z
dc.description.abstractThe ability of Digital Game Based Learning to motivate, to engage and to shape the learner's thinking makes games an attractive choice for eLearning. Using a compelling narrative and entertaining game play, libraries can immerse learners in situations that allow them to use research tools and resources in complex problem solving. The presenters will introduce the theory and potential of digital game based learning and its relevance to libraries. They will discuss their ongoing research into modifying a first person point of view, action adventure commercial off-the-shelf (COTS) game to evaluate the effectiveness of digital game based learning for transforming undergraduate students into information literate researchers.en
dc.description.refereedNoen
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/29740
dc.identifier.urihttp://hdl.handle.net/1880/44713
dc.language.isoengen
dc.publisher.corporateUniversity of Calgaryen
dc.publisher.facultyLibraryen
dc.rightsAttribution Non-Commercial No Derivatives 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/*
dc.subjectInformation Scienceen
dc.subject.otherdigital game based learningen
dc.subject.otherinformation literacyen
dc.subject.othercommercial off the shelf (COTS)en
dc.subject.othermoddingen
dc.subject.otherfirst-person shooteren
dc.subject.othervideo gameen
dc.titleHardPlay: Digital Game Based Learning and Information Literacyen
dc.typePresentationen
thesis.degree.disciplineLibraries & Cultural Resourcesen
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