Proxemics Play: Understanding Proxemics for Designing Digital Play Experiences

dc.contributor.authorMueller, F.
dc.contributor.authorStellmach, S.
dc.contributor.authorGreenberg, S.
dc.contributor.authorDippon, A.
dc.contributor.authorBoll, S.
dc.contributor.authorGarner, J.
dc.contributor.authorKhot, R.
dc.contributor.authorNaseem, A.
dc.contributor.authorAltimira, D.
dc.date.accessioned2015-07-27T18:22:15Z
dc.date.available2015-07-27T18:22:15Z
dc.date.issued2014
dc.description.abstractDigital games are increasingly profiting from sensing technologies. However, their focus is mostly on sensing limb movements. We propose that sensing capabilities could also be used to engage players with proxemics: the interpersonal distance between players. We further propose that wireless networks offer complementary distance zones for designers, opening up the design space by offering novel design resources for digital play. We use our own as well as other games to articulate a set of strategies on how designers can utilize both proxemics and the new wireless proxemics to facilitate novel play experiences. Ultimately, with our work, we aim to expand the range of digital play.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/2598510.2598532
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/35531
dc.identifier.urihttp://hdl.handle.net/1880/50625
dc.publisherACMen_US
dc.publisher.urlhttp://dl.acm.org/citation.cfm?doid=2598510.2598532en_US
dc.titleProxemics Play: Understanding Proxemics for Designing Digital Play Experiencesen_US
dc.typeunknown
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