Wallet Games

dc.contributor.authorXin, Mineng
dc.contributor.authorSharlin, Ehudeng
dc.date.accessioned2008-02-26T22:44:49Z
dc.date.available2008-02-26T22:44:49Z
dc.date.computerscience2006-10-31eng
dc.date.issued2006-10-31eng
dc.description.abstractMobile games have become increasingly popular with the advancement of cell phones, portable computing devices and mobile gaming consoles such as the Nintendo DS and the Sony PlayStation Portable. However, one of the principal bottlenecks in mobile game design is the lack of display space and interface real estate. Navigating a rich and vast game environment on a limited display window often requires zooming and scrolling which can be cumbersome especially if the interface that supports them is unintuitive. Graphically-simple games with static overviews for the game environment can avoid these technical challenges but often at the cost of less immersive game play. Therefore, if the limitations of the small display area can be overcome with an intuitive navigation interface without sacrificing portability, immersive games involving rich and vast game environments can be more readily transferred onto mobile gaming platforms.eng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department2006-843-36eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31054
dc.identifier.urihttp://hdl.handle.net/1880/45634
dc.language.isoEngeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectComputer Scienceeng
dc.titleWallet Gameseng
dc.typeunknown
thesis.degree.disciplineComputer Scienceeng
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