Realizing the real: the evolution of immersion in videogames

dc.contributor.advisorBeaty, Bart
dc.contributor.authorDavis, Theron
dc.date.accessioned2017-12-18T22:22:29Z
dc.date.available2017-12-18T22:22:29Z
dc.date.issued2011
dc.descriptionBibliography: p. 111-117en
dc.descriptionA few pages are in colour.en
dc.format.extentv, 117 leaves : ill. ; 30 cm.en
dc.identifier.citationDavis, T. (2011). Realizing the real: the evolution of immersion in videogames (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/4297en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/4297
dc.identifier.urihttp://hdl.handle.net/1880/105298
dc.language.isoeng
dc.publisher.institutionUniversity of Calgaryen
dc.publisher.placeCalgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.titleRealizing the real: the evolution of immersion in videogames
dc.typemaster thesis
thesis.degree.disciplineCommunication and Culture
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Arts (MA)
ucalgary.thesis.accessionTheses Collection 58.002:Box 2002 627942852
ucalgary.thesis.notesUARCen
ucalgary.thesis.uarcreleaseyen
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