Beyond the Physical: Examining Scale and Annotation in Virtual Reality Visualizations

dc.contributor.authorUlusoy, Teoman
dc.contributor.authorDanyluk, Kurtis Thorvald
dc.contributor.authorWillett, Wesley J.
dc.date.accessioned2018-10-09T17:54:23Z
dc.date.available2018-10-09T17:54:23Z
dc.date.issued2018-10-10
dc.description.abstractWe examine how viewers in virtual reality (VR) environments interact with simple data visualizations at scales ranging from hand-sized to room-sized. We also explore how the addition of virtual annotation and filtering tools affects how viewers solve basic data analysis tasks. We report on two studies, inspired by previous examinations of data physicalizations. The first study investigated how three visualization sizes, including hand-, table , and room-scale versions, impact viewers’ problem-solving behavior. A second study examined how interactive annotation and filtering tools might support new modes of use that transcend the limitations of physical representations. Our results highlight challenges associated with extreme scales, especially those that require navigation techniques other than physical locomotion, and hint at the potential of interactive annotation and filtering tools in VR visualization environments.en_US
dc.identifier.citationUlusoy, T., Danyluk, K. T., & Willett, W. J. (2018). Beyond the Physical: Examining Scale and Annotation in Virtual Reality Visualizations (Tech.). Calgary, AB: Department of Computer Science, University of Calgary.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/33138
dc.identifier.urihttp://hdl.handle.net/1880/108786
dc.language.isoenen_US
dc.publisherDepartment of Computer Science, University of Calgaryen_US
dc.publisher.departmentComputer Scienceen_US
dc.publisher.facultyScienceen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.rightsUnless otherwise indicated, this material is protected by copyright and has been made available with authorization from the copyright owner. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0en_US
dc.subjectVirtual realityen_US
dc.subjectInformation visualizationen_US
dc.subjectScaleen_US
dc.subjectPhysicalizationen_US
dc.subjectAnnotationen_US
dc.subjectImmersive analyticsen_US
dc.titleBeyond the Physical: Examining Scale and Annotation in Virtual Reality Visualizationsen_US
dc.typetechnical reporten_US
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