VIRTuE

dc.contributor.advisorMason, Derritt
dc.contributor.authorWilliamson, Emma Victoria
dc.contributor.committeememberWhitehead, Joshua
dc.contributor.committeememberAycock, John
dc.date2023-11
dc.date.accessioned2023-10-02T15:39:08Z
dc.date.available2023-10-02T15:39:08Z
dc.date.issued2023-09-13
dc.description.abstractVIRTuE is a visual novel developed in the software Ren’Py, the plot of which follows Vi, a “twenty-something” lesbian who has recently graduated from college, but who has now found herself unemployed, directionless, and facing mounting pressure from her parents to actually do something with her life. The story escalates, however, when a love poem Vi writes gains public attention after becoming a runner-up in a queer writing contest, and this newfound “success” leads her into a downward spiral of stress and anxiety. At its core, VIRTuE explores the pressures placed upon queer people by various “normativities” within our lives — from heteronormativity, to homonormativity, to chrononormativity — and the ways that attempting to mold oneself to fit into these normativities is inevitably a process of compromising one’s own queer identity. Throughout the game, Vi faces pressures to alter both herself and her work to avoid (both real and perceived) social rejection in a heteronormative world, illustrating the realities of life as a queer artist, but also simply as a young queer adult attempting to find one’s way in the world. As a protagonist, however, Vi also serves the purpose of challenging homonormativity, as she is intentionally written to be awkward, frustrating, and only dubiously likeable, thus deviating from media depictions of queer characters which may be “sanitized” for straight audiences and thus deprived of the opportunity to be controversial, messy, or otherwise truly queer. VIRTuE is also accompanied by a critical exegesis, “Boring Gay People: Homonormativity vs. the Queer Games Avant-Garde,” which further expands on the exploration of homonormativity in the game, and also details the significance of the project being specifically a video game. Toward the latter, the exegesis highlights the growing community of queer game developers within the “queer games avant-garde” who are changing the face of both art and gaming, and explores the unique potential held by games as a storytelling medium, including the ways that VIRTuE’s story is enhanced by being told through a game.
dc.identifier.citationWilliamson, E. V. (2023). VIRTuE Title (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.
dc.identifier.urihttps://hdl.handle.net/1880/117137
dc.language.isoen
dc.publisher.facultyGraduate Studies
dc.publisher.institutionUniversity of Calgary
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjecthomonormativity
dc.subjectgame studies
dc.subjectqueergaming
dc.subjectqueer games avant-garde
dc.subject.classificationLiterature--Modern
dc.subject.classificationLiterature--English
dc.titleVIRTuE
dc.typemaster thesis
thesis.degree.disciplineEnglish
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Arts (MA)
ucalgary.thesis.accesssetbystudentI do not require a thesis withhold – my thesis will have open access and can be viewed and downloaded publicly as soon as possible.
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