Kinect-based Gait Recognition Using Deep Learning
dc.contributor.advisor | Gavrilova, Marina L. | |
dc.contributor.author | Bari, A S M Hossain | |
dc.contributor.committeemember | Jacobson, Michael J. | |
dc.contributor.committeemember | Korobenko, Artem | |
dc.date | 2021-02 | |
dc.date.accessioned | 2020-12-02T21:41:49Z | |
dc.date.available | 2020-12-02T21:41:49Z | |
dc.date.issued | 2020-11-27 | |
dc.description.abstract | Accurate gait recognition is of high significance for numerous industrial and consumer applications, including finance, virtual reality, online games, medical rehabilitation, collaborative space exploration, and others. This thesis proposes two novel deep learning architectures for a highly accurate and robust Kinect-based gait recognition. First, the architecture of the Deep Learning Neural Network (DLNN) is developed using two unique view and pose invariant geometric features. Second, the end-to-end training of a residual learning-based convolutional neural network, named KinectGaitNet, is proposed to enable even higher recognition performance without the necessity of extracting domain-specific handcrafted features. The performance of the DLNN architecture and KinectGaitNet are evaluated on two publicly available 3D skeleton-based gait datasets recorded with the Microsoft Kinect sensor. It is experimentally proven that the accuracy, precision, recall, and F-score of the DLNN architecture and KinectGaitNet are superior to the recent state-of-the-art methods for the Kinect skeleton-based gait recognition. | en_US |
dc.identifier.citation | Bari, A. S. M. Hossain. (2020). Kinect-based Gait Recognition Using Deep Learning (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. | en_US |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/38415 | |
dc.identifier.uri | http://hdl.handle.net/1880/112800 | |
dc.language.iso | eng | en_US |
dc.publisher.faculty | Science | en_US |
dc.publisher.institution | University of Calgary | en |
dc.rights | University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission. | en_US |
dc.subject | Gait Recognition | en_US |
dc.subject | Deep Learning | en_US |
dc.subject | Microsoft Kinect | en_US |
dc.subject | Residual Neural Network | en_US |
dc.subject | Behavioral Biometric | en_US |
dc.subject | Deep Convolutional Neural Network | en_US |
dc.subject.classification | Computer Science | en_US |
dc.title | Kinect-based Gait Recognition Using Deep Learning | en_US |
dc.type | master thesis | en_US |
thesis.degree.discipline | Computer Science | en_US |
thesis.degree.grantor | University of Calgary | en_US |
thesis.degree.name | Master of Science (MSc) | en_US |
ucalgary.item.requestcopy | true | en_US |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- ucalgary_2020_bari_asmhossain.pdf
- Size:
- 8.17 MB
- Format:
- Adobe Portable Document Format
- Description:
- Main article
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 2.62 KB
- Format:
- Item-specific license agreed upon to submission
- Description: