Proxemic Interaction: The Video
This video illustrates how we used proxemic information to regulate interactions of people, digital devices, and non-digital artefacts with an interactive vertical display surface. It shows how proxemics can regulate implicit and explicit interaction techniques, as well as how proxemic interactions can be triggered by continuous movement, or by movement in and out of discrete proxemic regions. Our example application is an interactive media player that implicitly reacts to the approach and orientation of people and their personal devices, and that tailors explicit interaction methods to fit.
Proxemic interaction, digital devices