The Mii and the Wii: Emphasizing the Individual and the Group in Console Gaming

dc.contributor.authorVoida, Amyeng
dc.contributor.authorCarpendale, Sheelagheng
dc.contributor.authorGreenberg, Sauleng
dc.date.accessioned2009-06-19T22:29:10Z
dc.date.available2009-06-19T22:29:10Z
dc.date.issued2009-06-19T22:29:10Z
dc.description.abstractIn this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer within a gaming group as well as practices that emphasized the gaming group as a whole. We relate each of these practices, where possible, to specific elements of the game design, including game mechanics, interaction design, and special effects design. We argue that the classic distinction between competitive and cooperative modes of gameplay does not transfer to fully account for the interpersonal dynamics of collocated gaming groups.eng
dc.description.refereedNoeng
dc.identifier.department2009-931-10eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30786
dc.identifier.urihttp://hdl.handle.net/1880/47331
dc.language.isoengeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectInformation Interfaces and Presentationeng
dc.subjectCollaborative Computingeng
dc.subject.otherWii, Xbox360, Playstation, PS2, Gamecube, Video Games, Console Games, Competition, Cooperation, Collaborationeng
dc.titleThe Mii and the Wii: Emphasizing the Individual and the Group in Console Gamingeng
dc.typetechnical reporteng
thesis.degree.disciplineComputer Scienceeng
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