Informing the Design of Proxemic Interactions

dc.contributor.authorMarquardt, Nicolaieng
dc.contributor.authorGreenberg, Sauleng
dc.date.accessioned2011-07-13T17:22:27Z
dc.date.available2011-07-13T17:22:27Z
dc.date.issued2011-07-13T17:22:27Z
dc.description.abstractProxemic Interactions envision interactive computer systems that exploit peoples’ and devices’ spatial relationships (proxemics) to provide more natural and seamless interactions with ubicomp technology. It builds upon fundamental proxemic theories about people’s understanding and use of the personal space around them. In this paper, we focus on how nuances of the proxemic theories and concepts of Proxemic Interaction can be applied to address six key challenges of ubicomp interaction design, where we consider how we can leverage information on fine grained proxemic relationships. We also discuss how previous proxemic2aware systems addressed these challenges.eng
dc.description.refereedNoeng
dc.identifier.department2011-1006-18eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30705
dc.identifier.urihttp://hdl.handle.net/1880/48690
dc.language.isoengeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectDesigneng
dc.subjectHuman Factorseng
dc.subject.otherProxemics, interaction, ubiquitous computingeng
dc.titleInforming the Design of Proxemic Interactionseng
dc.typetechnical reporteng
thesis.degree.disciplineComputer Scienceeng
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